To use these buttons, you click and hold down on the button and move the pointer. You can also rotate, pan, or zoom by using the buttons at the bottom of the viewport. The center point that you pick will also become the rotation pivot point, so you can also use this to control the exact location that the 3D view will rotate around. Use the Area button at the bottom of the viewport to zoom into a specific smaller area. Clicking with the right mouse button on Reset will apply the reset to all viewports. If you click it a second time, it will switch to frame all objects regardless of selection. The first time you click Reset, it will focus on selected objects. This will also set the rotation pivot point to the center of the objects. Use the Reset button at the bottom of the viewport to fit the view to frame objects. Zoom by spinning the Scroll Wheel forwards or backwards. You can also pan by dragging the Right Mouse Button in the Top, Front, or Right views. Pan by dragging with the Middle Mouse Button (press down on the scroll wheel) inside any Manipulating the viewRotate by dragging with the Right Mouse Button inside the 3D view. If you click again on an already highlighted tab, it will collapse that palette. Click on a tab to show different sets of commands. This is where the majority of commands are located. When you are in selection mode before launching a command this area will show the Properties panel which gives some information about the currently selected objects. ![]() You can also click the right mouse button inside of a viewport as a shortcut for pushing Done. Often times you'll need to push the Done button when you are done with the current task and want to go to the next stage of a command. The Done and Cancel buttons are at the bottom of this area. There is a prompt at the top of this area that tells you what type of input the command is currently expecting. This area holds the different options that are available for the currently running command. The name of the currently open file is displayed immediately under these controls. For non-maximized windows a standard Windows title bar is displayed. These are only shown if the window is maximized. Use the X button in the corner to close the window and exit MoI. Window minimize / restore / close buttons. For more information, please see the section below: Manipulating the view. They become opaque when you move the mouse over them. These controls at the bottom of a viewport are one of two different methods that you can use to manipulate the view. ![]() The Browser button will show or hide the Scene browser panel which lets you work with a list of different kinds of object categories. The little arrow button next to the Help button controls whether MoI displays as full screen or not, covering up the Windows taskbar. When a snap control is highlighted in orange, it is turned on. ![]() Use these to toggle the different kinds of snapping on or off. You can also set the distance or angle to specific values to cause a distance or angle constraint to be activated. You can enter values just by typing numbers directly or by clicking on the control to pop up the input panel. You can also use this area to enter exact numeric values for placing a point. These display the coordinates of the current point under the mouse and the distance and angle from the previous point. For example, a second click on the Top tab will flip it to a Bottom view. You can switch some views to the reverse direction by clicking on their tab a second time. This controls whether the viewport area shows the split view or only a large single view. ![]() In the menu, Import combines the selected file with the current one (instead of replacing it which Open normally does), and Export can be used to write only the selected objects out to a file. The File menu contains a list of recently opened files as well as several commands for opening and saving files. On this page: - Visual guide to the UI - Manipulating the view - Running commands - Drawing / Picking points - Selection - Basic modeling concepts - Exporting to other applicationsġ. Introduction to MoIMoment of Inspiration (MoI) is a 3D modeling program that is focused on combining CAD accuracy with an intuitive, fluid UI. Please see the regular help file for the video tutorials and links to other resources. The horizontal/vertical coordinates for the donor and the and receiver grids are specified with array structures D and R, which are built elsewhere using script get_roms_grid.m for efficiency and functionality.This PDF version of the MoI help file is provided to allow for easier printing. This function is intended for down-scaling or nesting applications. The receiver grid must be inside of the donor grid. Obc_roms2roms.m Interpolates requested 2D or 3D lateral boundary conditions variables between two ROMS application grids.
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